ShaderGenerators: Remove unnecessary inline keywords

Static by itself is sufficient
This commit is contained in:
Lioncash
2015-12-26 17:56:06 -05:00
parent 8ce3a4aa70
commit c151fe582f
3 changed files with 17 additions and 17 deletions

View File

@ -12,7 +12,7 @@
#include "VideoCommon/VideoConfig.h"
template<class T>
static inline T GenerateVertexShader(API_TYPE api_type)
static T GenerateVertexShader(API_TYPE api_type)
{
T out;
const u32 components = VertexLoaderManager::g_current_components;