mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
ShaderGenerators: Remove unnecessary inline keywords
Static by itself is sufficient
This commit is contained in:
parent
8ce3a4aa70
commit
c151fe582f
@ -24,11 +24,11 @@ static const char* primitives_d3d[] =
|
||||
"triangle"
|
||||
};
|
||||
|
||||
template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
|
||||
template<class T> static inline void EndPrimitive(T& out, API_TYPE ApiType);
|
||||
template<class T> static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
|
||||
template<class T> static void EndPrimitive(T& out, API_TYPE ApiType);
|
||||
|
||||
template<class T>
|
||||
static inline T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
|
||||
static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
|
||||
{
|
||||
T out;
|
||||
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
||||
@ -284,7 +284,7 @@ static inline T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
|
||||
}
|
||||
|
||||
template<class T>
|
||||
static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
|
||||
static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
|
||||
{
|
||||
if (g_ActiveConfig.bWireFrame && first_vertex)
|
||||
out.Write("\tif (i == 0) first = %s;\n", vertex);
|
||||
@ -305,7 +305,7 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool
|
||||
out.Write("\toutput.Append(ps);\n");
|
||||
}
|
||||
template<class T>
|
||||
static inline void EndPrimitive(T& out, API_TYPE ApiType)
|
||||
static void EndPrimitive(T& out, API_TYPE ApiType)
|
||||
{
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
EmitVertex<T>(out, "first", ApiType);
|
||||
|
@ -154,14 +154,14 @@ static const char *tevRasTable[] =
|
||||
static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
|
||||
static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
|
||||
|
||||
template<class T> static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE ApiType, const char swapModeTable[4][5]);
|
||||
template<class T> static inline void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift);
|
||||
template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
||||
template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
||||
template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data);
|
||||
template<class T> static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE ApiType, const char swapModeTable[4][5]);
|
||||
template<class T> static void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift);
|
||||
template<class T> static void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
||||
template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
||||
template<class T> static void WriteFog(T& out, pixel_shader_uid_data* uid_data);
|
||||
|
||||
template<class T>
|
||||
static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
|
||||
static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
|
||||
{
|
||||
T out;
|
||||
const u32 components = VertexLoaderManager::g_current_components;
|
||||
@ -657,7 +657,7 @@ static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
|
||||
|
||||
template<class T>
|
||||
static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE ApiType, const char swapModeTable[4][5])
|
||||
static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE ApiType, const char swapModeTable[4][5])
|
||||
{
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||
@ -941,7 +941,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, AP
|
||||
}
|
||||
|
||||
template<class T>
|
||||
static inline void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift)
|
||||
static void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift)
|
||||
{
|
||||
const char *tevScaleTableLeft[] =
|
||||
{
|
||||
@ -994,7 +994,7 @@ static inline void WriteTevRegular(T& out, const char* components, int bias, int
|
||||
}
|
||||
|
||||
template<class T>
|
||||
static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
||||
static void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
||||
{
|
||||
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);
|
||||
|
||||
@ -1025,7 +1025,7 @@ static const char *tevAlphaFunclogicTable[] =
|
||||
};
|
||||
|
||||
template<class T>
|
||||
static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
||||
static void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
||||
{
|
||||
static const char *alphaRef[2] =
|
||||
{
|
||||
@ -1100,7 +1100,7 @@ static const char *tevFogFuncsTable[] =
|
||||
};
|
||||
|
||||
template<class T>
|
||||
static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data)
|
||||
static void WriteFog(T& out, pixel_shader_uid_data* uid_data)
|
||||
{
|
||||
uid_data->fog_fsel = bpmem.fog.c_proj_fsel.fsel;
|
||||
if (bpmem.fog.c_proj_fsel.fsel == 0)
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
template<class T>
|
||||
static inline T GenerateVertexShader(API_TYPE api_type)
|
||||
static T GenerateVertexShader(API_TYPE api_type)
|
||||
{
|
||||
T out;
|
||||
const u32 components = VertexLoaderManager::g_current_components;
|
||||
|
Loading…
Reference in New Issue
Block a user