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Merge pull request #12323 from lioncash/virt
CustomAssetLibrary: Add virtual destructor
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@ -28,9 +28,11 @@ public:
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struct LoadInfo
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{
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std::size_t m_bytes_loaded = 0;
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CustomAssetLibrary::TimeType m_load_time = {};
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TimeType m_load_time = {};
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};
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virtual ~CustomAssetLibrary() = default;
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// Loads a texture, if there are no levels, bytes loaded will be empty
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virtual LoadInfo LoadTexture(const AssetID& asset_id, TextureData* data) = 0;
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