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https://github.com/dolphin-emu/dolphin.git
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VideoCommon: Move backend_info out of VideoConfig struct.
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@ -81,8 +81,8 @@ bool Metal::VideoBackend::Initialize(const WindowSystemInfo& wsi)
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return false;
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}
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Util::PopulateBackendInfo(&g_Config);
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Util::PopulateBackendInfoAdapters(&g_Config, devs);
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Util::PopulateBackendInfo(&g_backend_info);
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Util::PopulateBackendInfoAdapters(&g_backend_info, devs);
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// Since we haven't called InitializeShared yet, iAdapter may be out of range,
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// so we have to check it ourselves.
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@ -93,7 +93,7 @@ bool Metal::VideoBackend::Initialize(const WindowSystemInfo& wsi)
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selected_adapter_index = 0;
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}
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MRCOwned<id<MTLDevice>> adapter = std::move(devs[selected_adapter_index]);
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Util::PopulateBackendInfoFeatures(&g_Config, adapter);
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Util::PopulateBackendInfoFeatures(g_Config, &g_backend_info, adapter);
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#if TARGET_OS_OSX
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// This should be available on all macOS 13.3+ systems – but when using OCLP drivers, some devices
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@ -143,16 +143,16 @@ void Metal::VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
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{
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@autoreleasepool
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{
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Util::PopulateBackendInfo(&g_Config);
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Util::PopulateBackendInfo(&g_backend_info);
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auto adapters = Util::GetAdapterList();
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Util::PopulateBackendInfoAdapters(&g_Config, adapters);
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Util::PopulateBackendInfoAdapters(&g_backend_info, adapters);
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if (!adapters.empty())
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{
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// Use the selected adapter, or the first to fill features.
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size_t index = static_cast<size_t>(g_Config.iAdapter);
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if (index >= adapters.size())
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index = 0;
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Util::PopulateBackendInfoFeatures(&g_Config, adapters[index]);
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Util::PopulateBackendInfoFeatures(g_Config, &g_backend_info, adapters[index]);
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}
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}
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}
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@ -165,9 +165,9 @@ void Metal::VideoBackend::PrepareWindow(WindowSystemInfo& wsi)
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NSView* view = static_cast<NSView*>(wsi.render_surface);
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CAMetalLayer* layer = [CAMetalLayer layer];
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Util::PopulateBackendInfo(&g_Config);
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Util::PopulateBackendInfo(&g_backend_info);
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if (g_Config.backend_info.bSupportsHDROutput && g_Config.bHDR)
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if (g_backend_info.bSupportsHDROutput && g_Config.bHDR)
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{
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[layer setWantsExtendedDynamicRangeContent:YES];
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[layer setPixelFormat:MTLPixelFormatRGBA16Float];
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