VideoCommon: Move backend_info out of VideoConfig struct.

This commit is contained in:
Jordan Woyak
2025-03-07 14:43:39 -06:00
parent 99e686de34
commit c18c039089
62 changed files with 741 additions and 788 deletions

View File

@ -9,7 +9,6 @@
#include "VideoBackends/Null/VideoBackend.h"
#include "Common/Common.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Null/NullBoundingBox.h"
#include "VideoBackends/Null/NullGfx.h"
@ -17,9 +16,6 @@
#include "VideoBackends/Null/PerfQuery.h"
#include "VideoBackends/Null/TextureCache.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/Present.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -27,46 +23,46 @@ namespace Null
{
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
g_Config.backend_info.api_type = APIType::Nothing;
g_Config.backend_info.MaxTextureSize = 16384;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupportsComputeShaders = false;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsEarlyZ = true;
g_Config.backend_info.bSupportsBindingLayout = true;
g_Config.backend_info.bSupportsBBox = true;
g_Config.backend_info.bSupportsGSInstancing = true;
g_Config.backend_info.bSupportsPostProcessing = false;
g_Config.backend_info.bSupportsPaletteConversion = true;
g_Config.backend_info.bSupportsClipControl = true;
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsDepthClamp = true;
g_Config.backend_info.bSupportsReversedDepthRange = true;
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
g_Config.backend_info.bSupportsBackgroundCompiling = false;
g_Config.backend_info.bSupportsLogicOp = false;
g_Config.backend_info.bSupportsLargePoints = false;
g_Config.backend_info.bSupportsDepthReadback = false;
g_Config.backend_info.bSupportsPartialDepthCopies = false;
g_Config.backend_info.bSupportsShaderBinaries = false;
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsCoarseDerivatives = false;
g_Config.backend_info.bSupportsTextureQueryLevels = false;
g_Config.backend_info.bSupportsLodBiasInSampler = false;
g_Config.backend_info.bSupportsSettingObjectNames = false;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
g_Config.backend_info.bSupportsDynamicVertexLoader = false;
g_backend_info.api_type = APIType::Nothing;
g_backend_info.MaxTextureSize = 16384;
g_backend_info.bSupportsExclusiveFullscreen = true;
g_backend_info.bSupportsDualSourceBlend = true;
g_backend_info.bSupportsPrimitiveRestart = true;
g_backend_info.bSupportsGeometryShaders = true;
g_backend_info.bSupportsComputeShaders = false;
g_backend_info.bSupports3DVision = false;
g_backend_info.bSupportsEarlyZ = true;
g_backend_info.bSupportsBindingLayout = true;
g_backend_info.bSupportsBBox = true;
g_backend_info.bSupportsGSInstancing = true;
g_backend_info.bSupportsPostProcessing = false;
g_backend_info.bSupportsPaletteConversion = true;
g_backend_info.bSupportsClipControl = true;
g_backend_info.bSupportsSSAA = true;
g_backend_info.bSupportsDepthClamp = true;
g_backend_info.bSupportsReversedDepthRange = true;
g_backend_info.bSupportsMultithreading = false;
g_backend_info.bSupportsGPUTextureDecoding = false;
g_backend_info.bSupportsST3CTextures = false;
g_backend_info.bSupportsBPTCTextures = false;
g_backend_info.bSupportsFramebufferFetch = false;
g_backend_info.bSupportsBackgroundCompiling = false;
g_backend_info.bSupportsLogicOp = false;
g_backend_info.bSupportsLargePoints = false;
g_backend_info.bSupportsDepthReadback = false;
g_backend_info.bSupportsPartialDepthCopies = false;
g_backend_info.bSupportsShaderBinaries = false;
g_backend_info.bSupportsPipelineCacheData = false;
g_backend_info.bSupportsCoarseDerivatives = false;
g_backend_info.bSupportsTextureQueryLevels = false;
g_backend_info.bSupportsLodBiasInSampler = false;
g_backend_info.bSupportsSettingObjectNames = false;
g_backend_info.bSupportsPartialMultisampleResolve = true;
g_backend_info.bSupportsDynamicVertexLoader = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();
g_Config.backend_info.AAModes = {1};
g_backend_info.Adapters.clear();
g_backend_info.AAModes = {1};
}
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)