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VideoCommon: Move backend_info out of VideoConfig struct.
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@ -132,7 +132,7 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
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glActiveTexture(GL_MUTABLE_TEXTURE_INDEX);
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glBindTexture(target, m_texId);
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if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
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if (!m_name.empty() && g_backend_info.bSupportsSettingObjectNames)
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{
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glObjectLabel(GL_TEXTURE, m_texId, (GLsizei)m_name.size(), m_name.c_str());
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}
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