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VideoCommon: Move backend_info out of VideoConfig struct.
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@ -38,7 +38,7 @@ VertexManager::VertexManager() = default;
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VertexManager::~VertexManager()
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{
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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if (g_backend_info.bSupportsPaletteConversion)
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{
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glDeleteTextures(static_cast<GLsizei>(m_texel_buffer_views.size()),
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m_texel_buffer_views.data());
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@ -58,13 +58,12 @@ bool VertexManager::Initialize()
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m_vertex_buffer = StreamBuffer::Create(GL_ARRAY_BUFFER, VERTEX_STREAM_BUFFER_SIZE);
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m_index_buffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, INDEX_STREAM_BUFFER_SIZE);
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if (g_ActiveConfig.UseVSForLinePointExpand() ||
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g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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if (g_ActiveConfig.UseVSForLinePointExpand() || g_backend_info.bSupportsDynamicVertexLoader)
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{
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_vertex_buffer->GetGLBufferId());
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}
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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if (g_backend_info.bSupportsPaletteConversion)
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{
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// The minimum MAX_TEXTURE_BUFFER_SIZE that the spec mandates is 65KB, we are asking for a 1MB
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// buffer here. This buffer is also used as storage for undecoded textures when compute shader
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