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VideoCommon: Move backend_info out of VideoConfig struct.
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@ -206,18 +206,18 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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// Don't set the GS bit if geometry shaders aren't available.
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if (g_ActiveConfig.UseVSForLinePointExpand())
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{
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_backend_info.bSupportsGeometryShaders)
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ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags |= VK_SHADER_STAGE_VERTEX_BIT;
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else
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ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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}
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else if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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else if (!g_backend_info.bSupportsGeometryShaders)
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{
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create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
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}
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// Remove the dynamic vertex loader's buffer if it'll never be needed
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if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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if (!g_backend_info.bSupportsDynamicVertexLoader)
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create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS].bindingCount--;
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for (size_t i = 0; i < create_infos.size(); i++)
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@ -286,13 +286,13 @@ bool ObjectCache::CreatePipelineLayouts()
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}};
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const bool ssbos_in_standard =
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g_ActiveConfig.backend_info.bSupportsBBox || g_ActiveConfig.UseVSForLinePointExpand();
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g_backend_info.bSupportsBBox || g_ActiveConfig.UseVSForLinePointExpand();
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// If bounding box is unsupported, don't bother with the SSBO descriptor set.
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if (!ssbos_in_standard)
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pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
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// If neither SSBO-using feature is supported, skip in ubershaders too
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if (!ssbos_in_standard && !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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if (!ssbos_in_standard && !g_backend_info.bSupportsDynamicVertexLoader)
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pipeline_layout_info[PIPELINE_LAYOUT_UBER].setLayoutCount--;
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for (size_t i = 0; i < pipeline_layout_info.size(); i++)
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