VideoCommon: Move backend_info out of VideoConfig struct.

This commit is contained in:
Jordan Woyak
2025-03-07 14:43:39 -06:00
parent 99e686de34
commit c18c039089
62 changed files with 741 additions and 788 deletions

View File

@ -62,7 +62,7 @@ static void WriteHeader(ShaderCode& code, APIType api_type)
" float2 clamp_tb;\n"
" uint3 filter_coefficients;\n"
"}};\n");
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
if (g_backend_info.bSupportsGeometryShaders)
{
code.Write("VARYING_LOCATION(0) in VertexData {{\n"
" float3 v_tex0;\n"
@ -124,7 +124,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A
if (params.depth)
{
if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
if (!g_backend_info.bSupportsReversedDepthRange)
code.Write(" tex_sample.x = 1.0 - tex_sample.x;\n");
code.Write(" uint depth = uint(tex_sample.x * 16777216.0);\n"
@ -1191,7 +1191,7 @@ float4 DecodePixel(int val)
ss << " int texel_buffer_offset;\n";
ss << "};\n";
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
if (g_backend_info.bSupportsGeometryShaders)
{
ss << "VARYING_LOCATION(0) in VertexData {\n";
ss << " float3 v_tex0;\n";