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VideoCommon: Move backend_info out of VideoConfig struct.
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@ -69,7 +69,7 @@ ShaderCode GenerateVertexShader(APIType api_type)
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ShaderCode out;
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WriteHeader(api_type, out);
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_backend_info.bSupportsGeometryShaders)
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{
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out.Write("VARYING_LOCATION(0) out VertexData {{\n"
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" float3 v_tex0;\n"
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@ -110,7 +110,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
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mono_depth ? "0.0" : "uv.z");
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if (uid_data->is_depth_copy)
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{
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if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
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if (!g_backend_info.bSupportsReversedDepthRange)
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out.Write(" tex_sample.x = 1.0 - tex_sample.x;\n");
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out.Write(" uint depth = uint(tex_sample.x * 16777216.0);\n"
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@ -123,7 +123,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
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"}}\n");
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}
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_backend_info.bSupportsGeometryShaders)
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{
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out.Write("VARYING_LOCATION(0) in VertexData {{\n"
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" float3 v_tex0;\n"
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