VertexShaderManager: Eliminate unnecessary m_viewport_correction member.

This commit is contained in:
Jordan Woyak
2025-03-11 03:54:22 -05:00
parent 5ed8b7bc9d
commit c191ed5321
3 changed files with 2 additions and 13 deletions

View File

@ -8,15 +8,10 @@
#include <cstring>
#include <iterator>
#include "Common/BitSet.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Logging/Log.h"
#include "Common/Matrix.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
@ -25,7 +20,6 @@
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -39,8 +33,6 @@ void VertexShaderManager::Init()
constants = {};
// TODO: should these go inside ResetView()?
m_viewport_correction = Common::Matrix44::Identity();
m_projection_matrix = Common::Matrix44::Identity().data;
dirty = true;
@ -117,7 +109,7 @@ Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
PRIM_LOG("Projection: {} {} {} {} {} {}", rawProjection[0], rawProjection[1], rawProjection[2],
rawProjection[3], rawProjection[4], rawProjection[5]);
auto corrected_matrix = m_viewport_correction * Common::Matrix44::FromArray(m_projection_matrix);
auto corrected_matrix = Common::Matrix44::FromArray(m_projection_matrix);
if (g_freelook_camera.IsActive() && xfmem.projection.type == ProjectionType::Perspective)
corrected_matrix *= g_freelook_camera.GetView();
@ -483,7 +475,6 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3
void VertexShaderManager::DoState(PointerWrap& p)
{
p.DoArray(m_projection_matrix);
p.Do(m_viewport_correction);
g_freelook_camera.DoState(p);
p.Do(constants);