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VertexShaderManager: Eliminate unnecessary m_viewport_correction member.
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@ -8,15 +8,10 @@
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#include <cstring>
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#include <iterator>
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#include "Common/BitSet.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Logging/Log.h"
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#include "Common/Matrix.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CPMemory.h"
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@ -25,7 +20,6 @@
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -39,8 +33,6 @@ void VertexShaderManager::Init()
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constants = {};
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// TODO: should these go inside ResetView()?
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m_viewport_correction = Common::Matrix44::Identity();
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m_projection_matrix = Common::Matrix44::Identity().data;
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dirty = true;
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@ -117,7 +109,7 @@ Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
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PRIM_LOG("Projection: {} {} {} {} {} {}", rawProjection[0], rawProjection[1], rawProjection[2],
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rawProjection[3], rawProjection[4], rawProjection[5]);
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auto corrected_matrix = m_viewport_correction * Common::Matrix44::FromArray(m_projection_matrix);
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auto corrected_matrix = Common::Matrix44::FromArray(m_projection_matrix);
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if (g_freelook_camera.IsActive() && xfmem.projection.type == ProjectionType::Perspective)
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corrected_matrix *= g_freelook_camera.GetView();
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@ -483,7 +475,6 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3
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void VertexShaderManager::DoState(PointerWrap& p)
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{
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p.DoArray(m_projection_matrix);
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p.Do(m_viewport_correction);
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g_freelook_camera.DoState(p);
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p.Do(constants);
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