Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)

Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
This commit is contained in:
EmptyChaos
2016-05-12 09:17:17 +00:00
parent 0283ce2a7c
commit c1922783f8
27 changed files with 590 additions and 319 deletions

View File

@ -7,12 +7,14 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HW/CPU.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/ProcessorInterface.h"
@ -58,55 +60,103 @@ void FifoPlayer::Close()
m_FrameRangeEnd = 0;
}
bool FifoPlayer::Play()
class FifoPlayer::CPUCore final : public CPUCoreBase
{
if (!m_File)
return false;
if (m_File->GetFrameCount() == 0)
return false;
IsPlayingBackFifologWithBrokenEFBCopies = m_File->HasBrokenEFBCopies();
m_CurrentFrame = m_FrameRangeStart;
LoadMemory();
// This loop replaces the CPU loop that occurs when a game is run
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
public:
explicit CPUCore(FifoPlayer* parent)
: m_parent(parent)
{
if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
}
CPUCore(const CPUCore&) = delete;
~CPUCore()
{
}
CPUCore& operator=(const CPUCore&) = delete;
void Init() override
{
IsPlayingBackFifologWithBrokenEFBCopies = m_parent->m_File->HasBrokenEFBCopies();
m_parent->m_CurrentFrame = m_parent->m_FrameRangeStart;
m_parent->LoadMemory();
}
void Shutdown() override
{
IsPlayingBackFifologWithBrokenEFBCopies = false;
}
void ClearCache() override
{
// Nothing to clear.
}
void SingleStep() override
{
// NOTE: AdvanceFrame() will get stuck forever in Dual Core because the FIFO
// is disabled by CPU::EnableStepping(true) so the frame never gets displayed.
PanicAlertT("Cannot SingleStep the FIFO. Use Frame Advance instead.");
}
const char* GetName() override
{
return "FifoPlayer";
}
void Run() override
{
while (CPU::GetState() == CPU::CPU_RUNNING)
{
if (m_CurrentFrame >= m_FrameRangeEnd)
switch (m_parent->AdvanceFrame())
{
if (m_Loop)
{
m_CurrentFrame = m_FrameRangeStart;
}
else
{
PowerPC::Stop();
Host_Message(WM_USER_STOP);
}
}
else
{
if (m_FrameWrittenCb)
m_FrameWrittenCb();
case CPU::CPU_POWERDOWN:
CPU::Break();
Host_Message(WM_USER_STOP);
break;
if (m_EarlyMemoryUpdates && m_CurrentFrame == m_FrameRangeStart)
WriteAllMemoryUpdates();
WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
++m_CurrentFrame;
case CPU::CPU_STEPPING:
CPU::Break();
Host_UpdateMainFrame();
break;
}
}
}
IsPlayingBackFifologWithBrokenEFBCopies = false;
private:
FifoPlayer* m_parent;
};
return true;
int FifoPlayer::AdvanceFrame()
{
if (m_CurrentFrame >= m_FrameRangeEnd)
{
if (!m_Loop)
return CPU::CPU_POWERDOWN;
// If there are zero frames in the range then sleep instead of busy spinning
if (m_FrameRangeStart >= m_FrameRangeEnd)
return CPU::CPU_STEPPING;
m_CurrentFrame = m_FrameRangeStart;
}
if (m_FrameWrittenCb)
m_FrameWrittenCb();
if (m_EarlyMemoryUpdates && m_CurrentFrame == m_FrameRangeStart)
WriteAllMemoryUpdates();
WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
++m_CurrentFrame;
return CPU::CPU_RUNNING;
}
std::unique_ptr<CPUCoreBase> FifoPlayer::GetCPUCore()
{
if (!m_File || m_File->GetFrameCount() == 0)
return nullptr;
return std::make_unique<CPUCore>(this);
}
u32 FifoPlayer::GetFrameObjectCount()