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Use ESFormats for TMDs
We already have a TMDReader, so let's actually use it. And move ESFormats to IOS::ES, since it's definitely part of IOS. This adds a DiscIO dependency on Core which will be fixed in a follow-up PR.
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@ -12,6 +12,7 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Enums.h"
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namespace DiscIO
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@ -36,7 +37,7 @@ public:
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}
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virtual bool GetTitleID(u64*) const { return false; }
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virtual std::vector<u8> GetTMD() const { return {}; }
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virtual IOS::ES::TMDReader GetTMD() const { return {}; }
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virtual u64 PartitionOffsetToRawOffset(u64 offset) const { return offset; }
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virtual std::string GetGameID() const = 0;
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virtual std::string GetMakerID() const = 0;
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