Use ESFormats for TMDs

We already have a TMDReader, so let's actually use it.

And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
This commit is contained in:
Léo Lam
2017-02-11 08:57:47 +01:00
parent bf1f70db0a
commit c1a139e8ac
26 changed files with 337 additions and 356 deletions

View File

@ -12,6 +12,7 @@
#include "Core/Core.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
@ -546,8 +547,8 @@ void MainMenuBar::RefreshWiiSystemMenuLabel() const
if (sys_menu_loader.IsValid())
{
const auto sys_menu_version = sys_menu_loader.GetTitleVersion();
const auto sys_menu_region = sys_menu_loader.GetCountryChar();
const u16 sys_menu_version = sys_menu_loader.GetTMD().GetTitleVersion();
const char sys_menu_region = DiscIO::GetSysMenuRegion(sys_menu_version);
item->Enable();
item->SetItemLabel(
wxString::Format(_("Load Wii System Menu %u%c"), sys_menu_version, sys_menu_region));