BPFunctions: Move upscaling of scissor rect to VideoCommon

This commit is contained in:
Stenzek
2018-01-21 22:12:32 +10:00
parent 5359396099
commit c1b39ecc58
8 changed files with 17 additions and 44 deletions

View File

@ -258,10 +258,10 @@ bool Renderer::CheckForResize()
return false;
}
void Renderer::SetScissorRect(const EFBRectangle& rc)
void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
{
TargetRectangle trc = ConvertEFBRectangle(rc);
D3D::context->RSSetScissorRects(1, trc.AsRECT());
const RECT rect = {rc.left, rc.top, rc.right, rc.bottom};
D3D::context->RSSetScissorRects(1, &rect);
}
// This function allows the CPU to directly access the EFB.

View File

@ -27,7 +27,7 @@ public:
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
void SetBlendingState(const BlendingState& state) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
void SetRasterizationState(const RasterizationState& state) override;
void SetDepthState(const DepthState& state) override;
void SetTexture(u32 index, const AbstractTexture* texture) override;