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BPFunctions: Move upscaling of scissor rect to VideoCommon
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@ -863,20 +863,9 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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return result;
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}
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// Function: This function handles the OpenGL glScissor() function
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// ----------------------------
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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// case 0x52 > SetScissorRect()
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// ----------------------------
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// bpmem.scissorTL.x, y = 342x342
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// bpmem.scissorBR.x, y = 981x821
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// Renderer::GetTargetHeight() = the fixed ini file setting
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// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
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// therefore the width and height are (scissorBR + 1) - scissorTL
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void Renderer::SetScissorRect(const EFBRectangle& rc)
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void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
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{
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TargetRectangle trc = ConvertEFBRectangle(rc);
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glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
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glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight());
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}
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void ClearEFBCache()
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@ -91,7 +91,7 @@ public:
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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