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BPFunctions: Move upscaling of scissor rect to VideoCommon
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@ -899,14 +899,10 @@ void Renderer::SetInterlacingMode()
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{
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}
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void Renderer::SetScissorRect(const EFBRectangle& rc)
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void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
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{
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TargetRectangle target_rc = ConvertEFBRectangle(rc);
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VkRect2D scissor = {
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{target_rc.left, target_rc.top},
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{static_cast<uint32_t>(target_rc.GetWidth()), static_cast<uint32_t>(target_rc.GetHeight())}};
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VkRect2D scissor = {{rc.left, rc.top},
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{static_cast<u32>(rc.GetWidth()), static_cast<u32>(rc.GetHeight())}};
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StateTracker::GetInstance()->SetScissor(scissor);
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}
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@ -60,7 +60,7 @@ public:
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void RestoreAPIState() override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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