VideoBackends:Vulkan: Use WorkQueueThread

This commit is contained in:
Robin Kertels
2023-01-27 15:06:35 +01:00
parent 9d422d14d5
commit c1be9628fc
2 changed files with 10 additions and 39 deletions

View File

@ -26,8 +26,7 @@ CommandBufferManager::~CommandBufferManager()
if (m_use_threaded_submission)
{
WaitForWorkerThreadIdle();
m_submit_loop->Stop();
m_submit_thread.join();
m_submit_thread.Shutdown();
}
DestroyCommandBuffers();
@ -221,32 +220,11 @@ VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayou
bool CommandBufferManager::CreateSubmitThread()
{
m_submit_loop = std::make_unique<Common::BlockingLoop>();
m_submit_thread = std::thread([this]() {
Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
m_submit_loop->Run([this]() {
while (true)
{
PendingCommandBufferSubmit submit;
{
std::lock_guard<std::mutex> guard(m_pending_submit_lock);
if (m_pending_submits.empty())
{
m_submit_loop->AllowSleep();
return;
}
submit = m_pending_submits.front();
m_pending_submits.pop_front();
}
SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
submit.present_image_index);
CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
resources.waiting_for_submit.store(false, std::memory_order_release);
}
});
m_submit_thread.Reset("VK submission thread", [this](PendingCommandBufferSubmit submit) {
SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
submit.present_image_index);
CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
resources.waiting_for_submit.store(false, std::memory_order_release);
});
return true;
@ -257,7 +235,7 @@ void CommandBufferManager::WaitForWorkerThreadIdle()
if (!m_use_threaded_submission)
return;
m_submit_loop->Wait();
m_submit_thread.WaitForCompletion();
}
void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
@ -343,12 +321,7 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
{
resources.waiting_for_submit.store(true, std::memory_order_relaxed);
// Push to the pending submit queue.
{
std::lock_guard<std::mutex> guard(m_pending_submit_lock);
m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
// Wake up the worker thread for a single iteration.
m_submit_loop->Wakeup();
}
m_submit_thread.Push({present_swap_chain, present_image_index, m_current_cmd_buffer});
}
else
{