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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #9318 from JosJuice/android-saf-games
Android: Use storage access framework for game list
This commit is contained in:
@ -4,6 +4,7 @@
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#include <algorithm>
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#include <functional>
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#include <iterator>
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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@ -15,6 +16,10 @@
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namespace fs = std::filesystem;
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#define HAS_STD_FILESYSTEM
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#else
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#ifdef ANDROID
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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#include <cstring>
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#include "Common/CommonFuncs.h"
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#include "Common/FileUtil.h"
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@ -24,36 +29,30 @@ namespace Common
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{
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#ifndef HAS_STD_FILESYSTEM
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static std::vector<std::string>
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FileSearchWithTest(const std::vector<std::string>& directories, bool recursive,
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std::function<bool(const File::FSTEntry&)> callback)
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static void FileSearchWithTest(const std::string& directory, bool recursive,
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std::vector<std::string>* result_out,
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std::function<bool(const File::FSTEntry&)> callback)
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{
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std::vector<std::string> result;
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for (const std::string& directory : directories)
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{
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File::FSTEntry top = File::ScanDirectoryTree(directory, recursive);
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File::FSTEntry top = File::ScanDirectoryTree(directory, recursive);
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std::function<void(File::FSTEntry&)> DoEntry;
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DoEntry = [&](File::FSTEntry& entry) {
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if (callback(entry))
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result.push_back(entry.physicalName);
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for (auto& child : entry.children)
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DoEntry(child);
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};
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for (auto& child : top.children)
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const std::function<void(File::FSTEntry&)> DoEntry = [&](File::FSTEntry& entry) {
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if (callback(entry))
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result_out->push_back(entry.physicalName);
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for (auto& child : entry.children)
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DoEntry(child);
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}
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// remove duplicates
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std::sort(result.begin(), result.end());
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result.erase(std::unique(result.begin(), result.end()), result.end());
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return result;
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};
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for (auto& child : top.children)
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DoEntry(child);
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}
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std::vector<std::string> DoFileSearch(const std::vector<std::string>& directories,
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const std::vector<std::string>& exts, bool recursive)
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{
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std::vector<std::string> result;
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bool accept_all = exts.empty();
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return FileSearchWithTest(directories, recursive, [&](const File::FSTEntry& entry) {
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const auto callback = [&exts, accept_all](const File::FSTEntry& entry) {
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if (accept_all)
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return true;
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if (entry.isDirectory)
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@ -63,7 +62,34 @@ std::vector<std::string> DoFileSearch(const std::vector<std::string>& directorie
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return name.length() >= ext.length() &&
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strcasecmp(name.c_str() + name.length() - ext.length(), ext.c_str()) == 0;
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});
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});
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};
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for (const std::string& directory : directories)
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{
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#ifdef ANDROID
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// While File::ScanDirectoryTree (which is called in FileSearchWithTest) does handle Android
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// content correctly, having a specialized implementation of DoFileSearch for Android content
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// provides a much needed performance boost. Also, this specialized implementation will be
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// required if we in the future replace the use of File::ScanDirectoryTree with std::filesystem.
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if (IsPathAndroidContent(directory))
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{
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const std::vector<std::string> partial_result =
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DoFileSearchAndroidContent(directory, exts, recursive);
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result.insert(result.end(), std::make_move_iterator(partial_result.begin()),
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std::make_move_iterator(partial_result.end()));
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}
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else
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#endif
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{
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FileSearchWithTest(directory, recursive, &result, callback);
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}
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}
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// remove duplicates
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std::sort(result.begin(), result.end());
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result.erase(std::unique(result.begin(), result.end()), result.end());
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return result;
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}
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#else
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@ -78,19 +78,40 @@ FileInfo::FileInfo(const char* path) : FileInfo(std::string(path))
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#else
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FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
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{
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#ifdef ANDROID
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if (IsPathAndroidContent(path))
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AndroidContentInit(path);
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else
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#endif
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m_exists = stat(path.c_str(), &m_stat) == 0;
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}
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FileInfo::FileInfo(const char* path)
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{
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m_exists = stat(path, &m_stat) == 0;
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#ifdef ANDROID
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if (IsPathAndroidContent(path))
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AndroidContentInit(path);
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else
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#endif
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m_exists = stat(path, &m_stat) == 0;
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}
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#endif
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FileInfo::FileInfo(int fd)
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{
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m_exists = fstat(fd, &m_stat);
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m_exists = fstat(fd, &m_stat) == 0;
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}
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#ifdef ANDROID
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void FileInfo::AndroidContentInit(const std::string& path)
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{
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const jlong result = GetAndroidContentSizeAndIsDirectory(path);
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m_exists = result != -1;
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m_stat.st_mode = result == -2 ? S_IFDIR : S_IFREG;
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m_stat.st_size = result >= 0 ? result : 0;
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}
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#endif
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bool FileInfo::Exists() const
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{
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return m_exists;
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@ -476,14 +497,47 @@ FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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{
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const std::string virtual_name(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return parent_entry;
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DIR* dirp = nullptr;
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#ifdef ANDROID
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std::vector<std::string> child_names;
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if (IsPathAndroidContent(directory))
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{
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child_names = GetAndroidContentChildNames(directory);
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}
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else
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#endif
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{
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dirp = opendir(directory.c_str());
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if (!dirp)
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return parent_entry;
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}
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#ifdef ANDROID
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auto it = child_names.cbegin();
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#endif
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// non Windows loop
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while (dirent* result = readdir(dirp))
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while (true)
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{
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const std::string virtual_name(result->d_name);
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std::string virtual_name;
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#ifdef ANDROID
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if (!dirp)
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{
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if (it == child_names.cend())
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break;
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virtual_name = *it;
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++it;
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}
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else
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#endif
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{
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dirent* result = readdir(dirp);
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if (!result)
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break;
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virtual_name = result->d_name;
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}
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#endif
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if (virtual_name == "." || virtual_name == "..")
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continue;
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@ -514,7 +568,8 @@ FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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if (dirp)
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closedir(dirp);
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#endif
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return parent_entry;
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@ -18,6 +18,11 @@
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#include "Common/StringUtil.h"
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#endif
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#ifdef ANDROID
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#include "Common/StringUtil.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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// User directory indices for GetUserPath
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enum
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{
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@ -109,6 +114,10 @@ public:
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u64 GetSize() const;
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private:
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#ifdef ANDROID
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void AndroidContentInit(const std::string& path);
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#endif
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struct stat m_stat;
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bool m_exists;
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};
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@ -214,14 +223,20 @@ std::string GetExeDirectory();
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bool WriteStringToFile(const std::string& filename, std::string_view str);
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bool ReadFileToString(const std::string& filename, std::string& str);
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// To deal with Windows being dumb at unicode:
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// To deal with Windows not fully supporting UTF-8 and Android not fully supporting paths.
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template <typename T>
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
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{
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#ifdef _WIN32
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fstream.open(UTF8ToTStr(filename).c_str(), openmode);
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#else
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fstream.open(filename.c_str(), openmode);
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#ifdef ANDROID
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// Unfortunately it seems like the non-standard __open is the only way to use a file descriptor
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if (IsPathAndroidContent(filename))
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fstream.__open(OpenAndroidContent(filename, OpenModeToAndroid(openmode)), openmode);
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else
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#endif
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fstream.open(filename.c_str(), openmode);
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#endif
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}
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@ -158,6 +158,15 @@ BootParameters::GenerateFromFile(std::vector<std::string> paths,
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if (paths.size() == 1)
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paths.clear();
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#ifdef ANDROID
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if (extension.empty() && IsPathAndroidContent(path))
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{
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const std::string display_name = GetAndroidContentDisplayName(path);
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SplitPath(display_name, nullptr, nullptr, &extension);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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}
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#endif
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static const std::unordered_set<std::string> disc_image_extensions = {
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{".gcm", ".iso", ".tgc", ".wbfs", ".ciso", ".gcz", ".wia", ".rvz", ".dol", ".elf"}};
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if (disc_image_extensions.find(extension) != disc_image_extensions.end() || is_drive)
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