mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Move TCacheEntry out of TextureCacheBase
Allows for fowards declaration
This commit is contained in:
@ -33,6 +33,8 @@ struct VideoConfig;
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constexpr std::string_view EFB_DUMP_PREFIX = "efb1";
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constexpr std::string_view XFB_DUMP_PREFIX = "xfb1";
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static constexpr int FRAMECOUNT_INVALID = 0;
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struct TextureAndTLUTFormat
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{
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TextureAndTLUTFormat(TextureFormat texfmt_ = TextureFormat::I4,
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@ -103,121 +105,118 @@ struct fmt::formatter<EFBCopyParams>
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}
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};
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struct TCacheEntry
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{
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// common members
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std::unique_ptr<AbstractTexture> texture;
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std::unique_ptr<AbstractFramebuffer> framebuffer;
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u32 addr = 0;
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u32 size_in_bytes = 0;
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u64 base_hash = 0;
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u64 hash = 0; // for paletted textures, hash = base_hash ^ palette_hash
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TextureAndTLUTFormat format;
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u32 memory_stride = 0;
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bool is_efb_copy = false;
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bool is_custom_tex = false;
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bool may_have_overlapping_textures = true;
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bool tmem_only = false; // indicates that this texture only exists in the tmem cache
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bool has_arbitrary_mips = false; // indicates that the mips in this texture are arbitrary
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// content, aren't just downscaled
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bool should_force_safe_hashing = false; // for XFB
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bool is_xfb_copy = false;
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bool is_xfb_container = false;
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u64 id = 0;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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// Texture dimensions from the GameCube's point of view
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u32 native_width = 0;
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u32 native_height = 0;
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u32 native_levels = 0;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount = FRAMECOUNT_INVALID;
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// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
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// removing the cache entry
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std::multimap<u64, TCacheEntry*>::iterator textures_by_hash_iter;
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// This is used to keep track of both:
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// * efb copies used by this partially updated texture
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// * partially updated textures which refer to this efb copy
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std::unordered_set<TCacheEntry*> references;
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// Pending EFB copy
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std::unique_ptr<AbstractStagingTexture> pending_efb_copy;
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u32 pending_efb_copy_width = 0;
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u32 pending_efb_copy_height = 0;
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bool pending_efb_copy_invalidated = false;
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std::string texture_info_name = "";
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb);
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~TCacheEntry();
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void SetGeneralParameters(u32 _addr, u32 _size, TextureAndTLUTFormat _format,
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bool force_safe_hashing)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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should_force_safe_hashing = force_safe_hashing;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height,
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unsigned int _native_levels)
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{
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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memory_stride = _native_width;
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}
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void SetHashes(u64 _base_hash, u64 _hash)
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{
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base_hash = _base_hash;
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hash = _hash;
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}
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// This texture entry is used by the other entry as a sub-texture
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void CreateReference(TCacheEntry* other_entry)
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{
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// References are two-way, so they can easily be destroyed later
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this->references.emplace(other_entry);
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other_entry->references.emplace(this);
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}
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void SetXfbCopy(u32 stride);
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void SetEfbCopy(u32 stride);
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void SetNotCopy();
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() const { return is_efb_copy; }
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bool IsCopy() const { return is_xfb_copy || is_efb_copy; }
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u32 NumBlocksX() const;
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u32 NumBlocksY() const;
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u32 BytesPerRow() const;
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u64 CalculateHash() const;
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int HashSampleSize() const;
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u32 GetWidth() const { return texture->GetConfig().width; }
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u32 GetHeight() const { return texture->GetConfig().height; }
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u32 GetNumLevels() const { return texture->GetConfig().levels; }
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u32 GetNumLayers() const { return texture->GetConfig().layers; }
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AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
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void DoState(PointerWrap& p);
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};
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class TextureCacheBase
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{
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private:
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static const int FRAMECOUNT_INVALID = 0;
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public:
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struct TCacheEntry
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{
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// common members
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std::unique_ptr<AbstractTexture> texture;
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std::unique_ptr<AbstractFramebuffer> framebuffer;
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u32 addr = 0;
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u32 size_in_bytes = 0;
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u64 base_hash = 0;
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u64 hash = 0; // for paletted textures, hash = base_hash ^ palette_hash
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TextureAndTLUTFormat format;
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u32 memory_stride = 0;
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bool is_efb_copy = false;
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bool is_custom_tex = false;
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bool may_have_overlapping_textures = true;
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bool tmem_only = false; // indicates that this texture only exists in the tmem cache
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bool has_arbitrary_mips = false; // indicates that the mips in this texture are arbitrary
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// content, aren't just downscaled
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bool should_force_safe_hashing = false; // for XFB
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bool is_xfb_copy = false;
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bool is_xfb_container = false;
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u64 id = 0;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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// Texture dimensions from the GameCube's point of view
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u32 native_width = 0;
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u32 native_height = 0;
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u32 native_levels = 0;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount = FRAMECOUNT_INVALID;
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// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
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// removing the cache entry
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std::multimap<u64, TCacheEntry*>::iterator textures_by_hash_iter;
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// This is used to keep track of both:
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// * efb copies used by this partially updated texture
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// * partially updated textures which refer to this efb copy
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std::unordered_set<TCacheEntry*> references;
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// Pending EFB copy
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std::unique_ptr<AbstractStagingTexture> pending_efb_copy;
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u32 pending_efb_copy_width = 0;
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u32 pending_efb_copy_height = 0;
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bool pending_efb_copy_invalidated = false;
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std::string texture_info_name = "";
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb);
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~TCacheEntry();
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void SetGeneralParameters(u32 _addr, u32 _size, TextureAndTLUTFormat _format,
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bool force_safe_hashing)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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should_force_safe_hashing = force_safe_hashing;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height,
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unsigned int _native_levels)
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{
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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memory_stride = _native_width;
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}
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void SetHashes(u64 _base_hash, u64 _hash)
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{
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base_hash = _base_hash;
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hash = _hash;
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}
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// This texture entry is used by the other entry as a sub-texture
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void CreateReference(TCacheEntry* other_entry)
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{
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// References are two-way, so they can easily be destroyed later
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this->references.emplace(other_entry);
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other_entry->references.emplace(this);
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}
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void SetXfbCopy(u32 stride);
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void SetEfbCopy(u32 stride);
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void SetNotCopy();
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() const { return is_efb_copy; }
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bool IsCopy() const { return is_xfb_copy || is_efb_copy; }
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u32 NumBlocksX() const;
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u32 NumBlocksY() const;
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u32 BytesPerRow() const;
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u64 CalculateHash() const;
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int HashSampleSize() const;
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u32 GetWidth() const { return texture->GetConfig().width; }
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u32 GetHeight() const { return texture->GetConfig().height; }
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u32 GetNumLevels() const { return texture->GetConfig().levels; }
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u32 GetNumLayers() const { return texture->GetConfig().layers; }
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AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
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void DoState(PointerWrap& p);
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};
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// Minimal version of TCacheEntry just for TexPool
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struct TexPoolEntry
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{
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