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added special wiiuse version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1072 8ced0084-cf51-0410-be5f-012b33b47a6e
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56
Externals/WiiUseSrc/Src/dynamics.h
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56
Externals/WiiUseSrc/Src/dynamics.h
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/*
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* wiiuse
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*
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* Written By:
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* Michael Laforest < para >
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* Email: < thepara (--AT--) g m a i l [--DOT--] com >
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*
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* Copyright 2006-2007
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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* @brief Handles the dynamics of the wiimote.
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*
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* The file includes functions that handle the dynamics
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* of the wiimote. Such dynamics include orientation and
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* motion sensing.
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*/
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#ifndef DYNAMICS_H_INCLUDED
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#define DYNAMICS_H_INCLUDED
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#include "wiiuse_internal.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth);
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void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce);
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void calc_joystick_state(struct joystick_t* js, float x, float y);
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void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type);
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#ifdef __cplusplus
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}
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#endif
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#endif // DYNAMICS_H_INCLUDED
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