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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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Source/Core/VideoBackends/OGL/BoundingBox.h
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20
Source/Core/VideoBackends/OGL/BoundingBox.h
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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namespace OGL
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{
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class BoundingBox
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{
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public:
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static void Init();
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static void Shutdown();
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static void Set(int index, int value);
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static int Get(int index);
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};
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};
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