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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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@ -233,7 +233,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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mmio->Register(base | (PE_BBOX_LEFT + 2 * i),
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MMIO::ComplexRead<u16>([i](u32) {
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BoundingBox::active = false;
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return BoundingBox::coords[i];
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return g_video_backend->Video_GetBoundingBox(i);
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}),
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MMIO::InvalidWrite<u16>()
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);
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