OGL: implement bounding box support with ssbo

This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
This commit is contained in:
degasus
2014-11-13 23:26:49 +01:00
parent dced84d440
commit c211450b99
24 changed files with 231 additions and 7 deletions

View File

@ -61,7 +61,7 @@ struct pixel_shader_uid_data
u32 per_pixel_depth : 1;
u32 forced_early_z : 1;
u32 early_ztest : 1;
u32 pad1 : 1;
u32 bounding_box : 1;
u32 texMtxInfo_n_projection : 8; // 8x1 bit
u32 tevindref_bi0 : 3;