OGL: implement bounding box support with ssbo

This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
This commit is contained in:
degasus
2014-11-13 23:26:49 +01:00
parent dced84d440
commit c211450b99
24 changed files with 231 additions and 7 deletions

View File

@ -104,6 +104,9 @@ public:
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
virtual u16 BBoxRead(int index) = 0;
virtual void BBoxWrite(int index, u16 value) = 0;
// What's the real difference between these? Too similar names.
virtual void ResetAPIState() = 0;
virtual void RestoreAPIState() = 0;