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D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode. And it also allows the CPU thread to block until we've completed the switch.
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@ -25,6 +25,7 @@ public:
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void SetFullscreen(bool enable_fullscreen) override;
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool bUseDstAlpha) override;
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