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D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode. And it also allows the CPU thread to block until we've completed the switch.
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@ -72,6 +72,7 @@ public:
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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virtual void SetInterlacingMode() {}
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virtual void SetViewport() {}
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virtual void SetFullscreen(bool enable_fullscreen) {}
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virtual void ApplyState(bool bUseDstAlpha) {}
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virtual void RestoreState() {}
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virtual void ResetAPIState() {}
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