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TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
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@ -279,7 +279,7 @@ void EncodeToRamFromTexture(u8 *dest_ptr, const TextureCache::TCacheEntryBase *t
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source.left, source.top, texture_entry->native_width, bScaleByHalf ? 2 : 1);
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EncodeToRamUsingShader(source_texture,
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dest_ptr, texture_entry->CacheLinesPerRow() * 32, texture_entry->NumBlocksY(),
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dest_ptr, texture_entry->BytesPerRow(), texture_entry->NumBlocksY(),
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texture_entry->memory_stride, bScaleByHalf > 0 && !bFromZBuffer);
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}
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