mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,6 +145,11 @@ CPanel::CPanel(
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case WM_USER:
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switch(wParam)
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{
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// Pause
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case WM_USER_PAUSE:
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main_frame->DoPause();
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break;
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// Stop
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case WM_USER_STOP:
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main_frame->DoStop();
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@ -739,7 +744,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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}
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else if(event.GetKeyCode() == WXK_ESCAPE)
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{
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main_frame->DoStop();
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main_frame->DoPause();
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}
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// event.Skip() allows the event to propagate to the gamelist for example
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else if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
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@ -932,8 +937,8 @@ void CFrame::DoFullscreen(bool bF)
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#ifdef _WIN32
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else // Post the message to the separate rendering window which will then handle it.
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{
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PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
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BringWindowToTop((HWND)Core::GetWindowHandle());
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PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
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}
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#endif
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}
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@ -74,6 +74,7 @@ class CFrame : public wxFrame
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wxMenuBar* m_MenuBar;
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wxBitmap aNormalFile;
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void InitBitmaps();
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void DoPause();
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void DoStop();
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bool bRenderToMain;
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bool bNoWiimoteMsg;
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@ -144,6 +144,7 @@ void CFrame::CreateMenu()
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m_pSubMenuFrameSkipping = emulationMenu->AppendSubMenu(skippingMenu, _T("Frame S&kipping"));
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for(int i = 0; i < 10; i++)
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skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO);
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skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9"));
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@ -688,6 +689,13 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
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Core::ScreenShot();
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}
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// Pause the emulation
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void CFrame::DoPause()
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{
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Core::SetState(Core::CORE_PAUSE);
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UpdateGUI();
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}
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// Stop the emulation
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void CFrame::DoStop()
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{
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