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https://github.com/dolphin-emu/dolphin.git
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Adds a UI for accepting Discord join requests in Dolphin
also did these things fixed crash from joining user that isn't hosting via a direct connection current game stat can now pass to override the current game in config uses ip endpoint from dolphin.org
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@ -1330,6 +1330,7 @@ void NetPlayClient::OnTraversalStateChanged()
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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}
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m_dialog->OnTraversalStateChanged(state);
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}
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// called from ---NETPLAY--- thread
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@ -47,6 +47,7 @@ public:
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virtual void OnConnectionLost() = 0;
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
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virtual void OnSaveDataSyncFailure() = 0;
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virtual bool IsRecording() = 0;
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@ -809,8 +809,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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void NetPlayServer::OnTraversalStateChanged()
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{
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if (m_dialog && m_traversal_client->GetState() == TraversalClient::Failure)
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if (!m_dialog)
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return;
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const TraversalClient::State state = m_traversal_client->GetState();
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if (state == TraversalClient::Failure)
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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m_dialog->OnTraversalStateChanged(state);
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}
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// called from ---GUI--- thread
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