Adds a UI for accepting Discord join requests in Dolphin

also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
This commit is contained in:
Sleepy Flower Girl
2018-07-20 18:27:43 -04:00
parent b7c241ea4c
commit c2aedb7649
16 changed files with 393 additions and 130 deletions

View File

@ -809,8 +809,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
void NetPlayServer::OnTraversalStateChanged()
{
if (m_dialog && m_traversal_client->GetState() == TraversalClient::Failure)
if (!m_dialog)
return;
const TraversalClient::State state = m_traversal_client->GetState();
if (state == TraversalClient::Failure)
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
m_dialog->OnTraversalStateChanged(state);
}
// called from ---GUI--- thread