Adds a UI for accepting Discord join requests in Dolphin

also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
This commit is contained in:
Sleepy Flower Girl
2018-07-20 18:27:43 -04:00
parent b7c241ea4c
commit c2aedb7649
16 changed files with 393 additions and 130 deletions

View File

@ -1044,12 +1044,11 @@ void MainWindow::BootWiiSystemMenu()
void MainWindow::NetPlayInit()
{
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
<<<<<<< HEAD:Source/Core/DolphinQt/MainWindow.cpp
m_netplay_dialog = new NetPlayDialog;
=======
m_netplay_dialog = new NetPlayDialog(this);
m_netplay_discord = new DiscordHandler();
>>>>>>> Add Discord Join Net Play functionally:Source/Core/DolphinQt2/MainWindow.cpp
#ifdef USE_DISCORD_PRESENCE
m_netplay_discord = new DiscordHandler(this);
#endif
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
[this](const QString& path) { StartGame(path); });
@ -1057,10 +1056,12 @@ void MainWindow::NetPlayInit()
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
#ifdef USE_DISCORD_PRESENCE
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
Discord::InitNetPlayFunctionality([this] { m_netplay_discord->DiscordJoin(); });
Discord::InitNetPlayFunctionality(*m_netplay_discord);
m_netplay_discord->Start();
#endif
}
bool MainWindow::NetPlayJoin()