Adds a UI for accepting Discord join requests in Dolphin

also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
This commit is contained in:
Sleepy Flower Girl
2018-07-20 18:27:43 -04:00
parent b7c241ea4c
commit c2aedb7649
16 changed files with 393 additions and 130 deletions

View File

@ -51,6 +51,7 @@ public:
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
void OnTraversalStateChanged(TraversalClient::State state) override;
void OnSaveDataSyncFailure() override;
bool IsRecording() override;
@ -73,6 +74,7 @@ private:
void OnStart();
void DisplayMessage(const QString& msg, const std::string& color,
int duration = OSD::Duration::NORMAL);
void UpdateDiscordPresence();
void UpdateGUI();
void GameStatusChanged(bool running);
void SetOptionsEnabled(bool enabled);
@ -113,6 +115,7 @@ private:
MD5Dialog* m_md5_dialog;
PadMappingDialog* m_pad_mapping;
std::string m_current_game;
std::string m_exernal_ip_address;
std::string m_nickname;
GameListModel* m_game_list_model = nullptr;
bool m_use_traversal = false;
@ -120,4 +123,5 @@ private:
bool m_got_stop_request = true;
int m_buffer_size = 0;
int m_player_count = 0;
int m_old_player_count = 0;
};