mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Adds a UI for accepting Discord join requests in Dolphin
also did these things fixed crash from joining user that isn't hosting via a direct connection current game stat can now pass to override the current game in config uses ip endpoint from dolphin.org
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common/Hash.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Config/UISettings.h"
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@ -20,7 +21,7 @@
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namespace Discord
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{
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#ifdef USE_DISCORD_PRESENCE
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static JoinFunction join_function = nullptr;
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static Handler* event_handler = nullptr;
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static const char* username = "";
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static void HandleDiscordReady(const DiscordUser* user)
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@ -28,9 +29,18 @@ static void HandleDiscordReady(const DiscordUser* user)
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username = user->username;
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}
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static void HandleDiscordJoinRequest(const DiscordUser* user)
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{
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if (event_handler == nullptr)
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return;
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const std::string discord_tag = StringFromFormat("%s#%s", user->username, user->discriminator);
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event_handler->DiscordJoinRequest(user->userId, discord_tag, user->avatar);
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}
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static void HandleDiscordJoin(const char* join_secret)
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{
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if (join_function == nullptr)
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if (event_handler == nullptr)
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return;
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if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
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@ -38,9 +48,8 @@ static void HandleDiscordJoin(const char* join_secret)
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std::string secret(join_secret);
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size_t offset = 0;
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std::string type = secret.substr(offset, secret.find('\n'));
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offset += type.length() + 1;
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std::string type = secret.substr(0, secret.find('\n'));
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size_t offset = type.length() + 1;
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switch (static_cast<SecretType>(std::stol(type)))
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{
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@ -70,10 +79,12 @@ static void HandleDiscordJoin(const char* join_secret)
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break;
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}
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join_function();
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event_handler->DiscordJoin();
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}
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#endif
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Discord::Handler::~Handler() = default;
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void Init()
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{
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#ifdef USE_DISCORD_PRESENCE
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@ -83,6 +94,7 @@ void Init()
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DiscordEventHandlers handlers = {};
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handlers.ready = HandleDiscordReady;
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handlers.joinRequest = HandleDiscordJoinRequest;
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handlers.joinGame = HandleDiscordJoin;
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// The number is the client ID for Dolphin, it's used for images and the appication name
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Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
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@ -101,20 +113,22 @@ void CallPendingCallbacks()
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#endif
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}
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void InitNetPlayFunctionality(const JoinFunction& join)
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void InitNetPlayFunctionality(Handler& handler)
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{
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#ifdef USE_DISCORD_PRESENCE
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join_function = std::move(join);
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event_handler = &handler;
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#endif
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}
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void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret)
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void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret,
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const std::string& current_game)
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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const std::string& title = SConfig::GetInstance().GetTitleDescription();
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const std::string& title =
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current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
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DiscordRichPresence discord_presence = {};
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discord_presence.largeImageKey = "dolphin_logo";
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@ -139,15 +153,15 @@ void UpdateDiscordPresence(const int party_size, SecretType type, const std::str
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}
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}
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std::string party_ID;
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std::string party_id;
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std::string secret_final;
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if (type != SecretType::Empty)
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{
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// Declearing party_ID or secret_final here will deallocate the variable before passing the
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// Declearing party_id or secret_final here will deallocate the variable before passing the
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// values over to Discord_UpdatePresence.
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const size_t secret_length = secret.length();
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party_ID = std::to_string(
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party_id = std::to_string(
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Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
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const std::string secret_type = std::to_string(static_cast<int>(type));
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@ -156,13 +170,24 @@ void UpdateDiscordPresence(const int party_size, SecretType type, const std::str
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secret_final += '\n';
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secret_final += secret;
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}
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discord_presence.partyId = party_ID.c_str();
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discord_presence.partyId = party_id.c_str();
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discord_presence.joinSecret = secret_final.c_str();
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Discord_UpdatePresence(&discord_presence);
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#endif
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}
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std::string CreateSecretFromIPAddress(const std::string& ip_address, int port)
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{
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const std::string port_string = std::to_string(port);
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std::string secret;
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secret.reserve(ip_address.length() + 1 + port_string.length());
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secret += ip_address;
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secret += ':';
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secret += port_string;
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return secret;
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}
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void Shutdown()
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{
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#ifdef USE_DISCORD_PRESENCE
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