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Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make a variable framerate game faster (e.g. Spyro or The Last Story), or to make a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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@ -49,6 +49,8 @@ struct SConfig : NonCopyable
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int m_InterfaceLanguage;
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// framelimit choose
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unsigned int m_Framelimit;
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bool m_OCEnable;
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float m_OCFactor;
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// other interface settings
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bool m_InterfaceToolbar;
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bool m_InterfaceStatusbar;
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