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Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make a variable framerate game faster (e.g. Spyro or The Last Story), or to make a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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@ -327,6 +327,8 @@ void EmuThread()
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Common::SetCurrentThreadName("Emuthread - Starting");
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if (SConfig::GetInstance().m_OCEnable)
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DisplayMessage("WARNING: running at non-native CPU clock! Game may not be stable.", 8000);
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DisplayMessage(cpu_info.brand_string, 8000);
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DisplayMessage(cpu_info.Summarize(), 8000);
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DisplayMessage(core_parameter.m_strFilename, 3000);
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