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Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make a variable framerate game faster (e.g. Spyro or The Last Story), or to make a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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@ -250,6 +250,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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packet >> g_NetPlaySettings.m_OCEnable;
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packet >> g_NetPlaySettings.m_OCFactor;
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int tmp;
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packet >> tmp;
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g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices) tmp;
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