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Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make a variable framerate game faster (e.g. Spyro or The Last Story), or to make a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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@ -16,6 +16,8 @@ struct NetSettings
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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bool m_OCEnable;
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float m_OCFactor;
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TEXIDevices m_EXIDevice[2];
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};
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