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Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make a variable framerate game faster (e.g. Spyro or The Last Story), or to make a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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@ -69,6 +69,7 @@ public:
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ID_GAMECUBEPAGE,
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ID_WIIPAGE,
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ID_PATHSPAGE,
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ID_ADVANCEDPAGE,
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};
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private:
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@ -77,7 +78,9 @@ private:
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ID_CPUTHREAD = 1010,
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ID_IDLESKIP,
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ID_ENABLECHEATS,
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ID_ENABLEOVERCLOCK,
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ID_FRAMELIMIT,
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ID_OVERCLOCK,
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ID_CPUENGINE,
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@ -144,6 +147,9 @@ private:
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// Advanced
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wxRadioBox* CPUEngine;
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wxCheckBox* _NTSCJ;
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wxSlider* OCSlider;
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wxStaticText* OCText;
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wxCheckBox* EnableOC;
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wxBoxSizer* sDisplayPage; // Display settings
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@ -238,6 +244,7 @@ private:
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void UpdateGUI();
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void OnClose(wxCloseEvent& event);
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void UpdateCPUClock();
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void CoreSettingsChanged(wxCommandEvent& event);
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void DisplaySettingsChanged(wxCommandEvent& event);
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