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AbstractTexture: Implement Save using new common methods
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@ -97,7 +97,4 @@ private:
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std::map<std::pair<u32, u32>, TextureDecodingProgramInfo> m_texture_decoding_program_info;
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std::array<GLuint, TextureConversionShader::BUFFER_FORMAT_COUNT> m_texture_decoding_buffer_views;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width,
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int virtual_height, unsigned int level);
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}
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