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AudioCommon: fix "Error stopping stream" when emulation is paused
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@ -20,7 +20,7 @@ public:
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~PulseAudio() override;
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bool Init() override;
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bool SetRunning(bool running) override { return running; }
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bool SetRunning(bool running) override { return true; }
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static bool isValid() { return true; }
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void StateCallback(pa_context* c);
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void WriteCallback(pa_stream* s, size_t length);
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