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Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces overhead slightly.
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@ -147,7 +147,7 @@ void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int
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{
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Stop();
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file_index++;
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std::stringstream filename;
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std::ostringstream filename;
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filename << File::GetUserPath(D_DUMPAUDIO_IDX) << basename << file_index << ".wav";
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Start(filename.str(), sample_rate);
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current_sample_rate = sample_rate;
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