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Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces overhead slightly.
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@ -768,12 +768,12 @@ void VertexManagerBase::OnEndFrame()
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#if 0
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{
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std::stringstream ss;
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std::ostringstream ss;
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std::for_each(m_cpu_accesses_this_frame.begin(), m_cpu_accesses_this_frame.end(), [&ss](u32 idx) { ss << idx << ","; });
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WARN_LOG(VIDEO, "CPU EFB accesses in last frame: %s", ss.str().c_str());
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}
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{
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std::stringstream ss;
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std::ostringstream ss;
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std::for_each(m_scheduled_command_buffer_kicks.begin(), m_scheduled_command_buffer_kicks.end(), [&ss](u32 idx) { ss << idx << ","; });
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WARN_LOG(VIDEO, "Scheduled command buffer kicks: %s", ss.str().c_str());
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}
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