NetPlayClient: In-class initialize variables where possible

This commit is contained in:
Lioncash
2016-01-24 22:06:57 -05:00
parent 1d8ff504a5
commit c2deb337aa
2 changed files with 14 additions and 27 deletions

View File

@ -60,23 +60,10 @@ NetPlayClient::~NetPlayClient()
// called from ---GUI--- thread
NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name, bool traversal, const std::string& centralServer, u16 centralPort)
: m_dialog(dialog)
, m_client(nullptr)
, m_server(nullptr)
, m_is_running(false)
, m_do_loop(true)
, m_target_buffer_size()
, m_local_player(nullptr)
, m_current_game(0)
, m_is_recording(false)
, m_pid(0)
, m_connecting(false)
, m_traversal_client(nullptr)
, m_player_name(name)
{
m_target_buffer_size = 20;
ClearBuffers();
m_player_name = name;
if (!traversal)
{
//Direct Connection