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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,7 +25,7 @@ namespace Common {
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typedef void (__cdecl* TVideo_Prepare)();
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typedef void (__cdecl* TVideo_SendFifoData)(u8*,u32);
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typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32, bool);
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typedef void (__cdecl* TVideo_UpdateXFB)(u32, u32, u32, s32, bool);
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typedef bool (__cdecl* TVideo_Screenshot)(const char* filename);
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typedef void (__cdecl* TVideo_EnterLoop)();
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typedef void (__cdecl* TVideo_ExitLoop)();
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