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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -35,7 +35,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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void EncodeToRamYUYV(GLuint srcTexture, const TRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight);
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void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture);
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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}
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