Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-06-29 07:30:48 +00:00
parent 188fa9b2cb
commit c2e0225aa3
15 changed files with 389 additions and 133 deletions

View File

@ -35,7 +35,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
void EncodeToRamYUYV(GLuint srcTexture, const TRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight);
void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture);
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
}