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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons. Also added an X event loop in core that handles events while the emulator is paused. Prevents unexpected behavior from events that occur while the emulator is paused. Now there is only one event loop running at a time (besides those hidden in SDL). I will revert this commit if other devs are unhappy with it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,7 +46,6 @@
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// Variables
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// ---------
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bool KeyStatus[LAST_CONSTANT];
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bool g_SearchDeviceDone = false;
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CONTROLLER_MAPPING_GC GCMapping[4];
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std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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@ -55,7 +54,7 @@ int NumPads = 0, NumGoodPads = 0, g_ID = 0;
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HWND m_hWnd = NULL; // Handle to window
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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Display* WMdisplay;
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Display* GCdisplay;
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#endif
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SPADInitialize *g_PADInitialize = NULL;
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PLUGIN_GLOBALS* globals = NULL;
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@ -194,7 +193,7 @@ void Initialize(void *init)
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m_hWnd = (HWND)g_PADInitialize->hWnd;
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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WMdisplay = (Display*)g_PADInitialize->hWnd;
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GCdisplay = (Display*)g_PADInitialize->hWnd;
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#endif
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if (!g_SearchDeviceDone)
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@ -268,7 +267,6 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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g_ID = _numPAD;
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ReadLinuxKeyboard();
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if (NumGoodPads && NumPads > GCMapping[_numPAD].ID)
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UpdatePadState(GCMapping[_numPAD]);
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@ -611,7 +609,11 @@ bool IsKey(int Key)
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#else
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if (MapKey < 256 || MapKey > 0xf000)
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{
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Ret = KeyStatus[Key]; // Keyboard (Linux)
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char keys[32];
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KeyCode keyCode;
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XQueryKeymap(GCdisplay, keys);
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keyCode = XKeysymToKeycode(GCdisplay, MapKey);
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Ret = (keys[keyCode/8] & (1 << (keyCode%8))); // Keyboard (Linux)
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#endif
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}
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else if (MapKey < 0x1100)
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@ -631,67 +633,6 @@ bool IsKey(int Key)
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return (Ret) ? true : false;
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}
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void ReadLinuxKeyboard()
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{
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#if defined(HAVE_X11) && HAVE_X11
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XEvent E;
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KeySym key;
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// keyboard input
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int num_events;
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for (num_events = XPending(WMdisplay); num_events > 0; num_events--)
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{
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XNextEvent(WMdisplay, &E);
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switch (E.type)
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{
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case KeyPress:
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{
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key = XLookupKeysym((XKeyEvent*)&E, 0);
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if ((key >= XK_F1 && key <= XK_F9) ||
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key == XK_Shift_L || key == XK_Shift_R ||
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key == XK_Control_L || key == XK_Control_R || key == XK_Escape)
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{
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XPutBackEvent(WMdisplay, &E);
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break;
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}
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for (int i = 0; i < LAST_CONSTANT; i++)
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{
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if (((int) key) == GCMapping[g_ID].Button[i])
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KeyStatus[i] = true;
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}
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break;
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}
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case KeyRelease:
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{
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key = XLookupKeysym((XKeyEvent*)&E, 0);
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if ((key >= XK_F1 && key <= XK_F9) ||
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key == XK_Shift_L || key == XK_Shift_R ||
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key == XK_Control_L || key == XK_Control_R || key == XK_Escape) {
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XPutBackEvent(WMdisplay, &E);
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break;
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}
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for (int i = 0; i < LAST_CONSTANT; i++)
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{
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if (((int) key) == GCMapping[g_ID].Button[i])
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KeyStatus[i] = false;
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}
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break;
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}
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case ConfigureNotify:
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case ClientMessage:
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XPutBackEvent(WMdisplay, &E);
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break;
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default:
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break;
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}
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}
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#endif
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}
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// Check if Dolphin is in focus
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// ----------------
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bool IsFocus()
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