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Refactor and prepare the OpenCL texture decoder for decoding textures to RGBA format required by DX11.
Fix the decoder codepath when OpenCL is enabled and the DX11 plugin is used. Added the DX11 plugin to the Dolphin project dependencies. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5764 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -47,6 +47,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "Core\Common\Commo
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinWX\DolphinWX.vcproj", "{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
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ProjectSection(ProjectDependencies) = postProject
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{21DBE606-2958-43AC-A14E-B6B798D56554} = {21DBE606-2958-43AC-A14E-B6B798D56554}
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{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
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{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160} = {CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8} = {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}
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