- I've fixed possibles random hangs in DC mode.

- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)

Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.

I was working with Skid_AU together, especially thanks for him.

Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
This commit is contained in:
marcosvitali
2012-03-08 02:47:55 -03:00
parent b0f75f17ae
commit c2e6fdf09f
4 changed files with 11 additions and 4 deletions

View File

@ -468,4 +468,9 @@ void ResetSetToken()
}
CommandProcessor::interruptTokenWaiting = false;
}
bool WaitingForPEInterrupt()
{
return CommandProcessor::interruptFinishWaiting || CommandProcessor::interruptTokenWaiting || interruptSetFinish || interruptSetToken;
}
} // end of namespace PixelEngine