mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-26 07:39:45 -06:00
@ -308,8 +308,8 @@ void CGameListCtrl::Update()
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InitBitmaps();
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// add columns
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InsertColumn(COLUMN_DUMMY,_T(""));
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InsertColumn(COLUMN_PLATFORM, _T(""));
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InsertColumn(COLUMN_DUMMY, "");
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InsertColumn(COLUMN_PLATFORM, "");
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InsertColumn(COLUMN_BANNER, _("Banner"));
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InsertColumn(COLUMN_TITLE, _("Title"));
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@ -317,7 +317,7 @@ void CGameListCtrl::Update()
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// wii titles We show in the same column : company for GC games and
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// description for wii/wad games
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InsertColumn(COLUMN_NOTES, _("Notes"));
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InsertColumn(COLUMN_COUNTRY, _T(""));
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InsertColumn(COLUMN_COUNTRY, "");
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InsertColumn(COLUMN_SIZE, _("Size"));
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InsertColumn(COLUMN_EMULATION_STATE, _("State"));
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@ -1196,16 +1196,16 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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{
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wxString FileType;
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if (iso->GetPlatform() == GameListItem::WII_DISC)
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FileType = _("All Wii ISO files (iso)") + wxString(wxT("|*.iso"));
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FileType = _("All Wii ISO files (iso)") + "|*.iso";
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else
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FileType = _("All Gamecube GCM files (gcm)") + wxString(wxT("|*.gcm"));
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FileType = _("All Gamecube GCM files (gcm)") + "|*.gcm";
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path = wxFileSelector(
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_("Save decompressed GCM/ISO"),
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StrToWxStr(FilePath),
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StrToWxStr(FileName) + FileType.After('*'),
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wxEmptyString,
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FileType + wxT("|") + wxGetTranslation(wxALL_FILES),
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FileType + "|" + wxGetTranslation(wxALL_FILES),
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wxFD_SAVE,
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this);
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}
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@ -1214,10 +1214,10 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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path = wxFileSelector(
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_("Save compressed GCM/ISO"),
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StrToWxStr(FilePath),
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StrToWxStr(FileName) + _T(".gcz"),
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StrToWxStr(FileName) + ".gcz",
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wxEmptyString,
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_("All compressed GC/Wii ISO files (gcz)") +
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wxString::Format(wxT("|*.gcz|%s"), wxGetTranslation(wxALL_FILES)),
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wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
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wxFD_SAVE,
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this);
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}
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@ -1331,7 +1331,7 @@ void CGameListCtrl::OnDropFiles(wxDropFilesEvent& event)
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}
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if (Movie::PlayInput(WxStrToStr(file.GetFullPath())))
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main_frame->BootGame(std::string(""));
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main_frame->BootGame("");
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}
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else if (!Core::IsRunning())
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{
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